Thanks for stopping by the poster today!
Here’s my suggested citation:
Aguilera, E. (November 2018). Student Voice and Agency Beyond the Screen: A Framework for Re-Thinking Digital Literacies. Poster presented at the 2018 Annual Convention of the National Council of Teachers of English, Houston, TX.
And if you’re looking for a .pdf copy of the poster, you can find it here.
Here is the article in which I originally wrote about this framework.
Last but not least, if you’re itching for more references on the area, here’s some good reading:
Ávila, J., & Pandya, J. Z. (2013). Critical Digital Literacies as Social Praxis: Intersections and Challenges. New Literacies and Digital Epistemologies. Volume 54.New York: Peter Lang .
Gee, J. P. (2003). What video games have to teach us about learning and literacy. Computers in Entertainment (CIE), 1(1), 20-20.
Bogost, I. (2005). Procedural literacy: Problem solving with programming, systems, and play. Journal of Media Literacy, 52(1-2), 32-36.
Murray, J. H. (2017). Hamlet on the holodeck: The future of narrative in cyberspace. Cambridge, MA: MIT press.
Noble, S. U. (2018). Algorithms of Oppression: How search engines reinforce racism. NYU Press.
Serafini, F. (2012). Reading multimodal texts in the 21st century. Research in the Schools, 19(1), 26-32.
Vee, A. (2017). Coding literacy: How computer programming is changing writing. Cambridge, MA: MIT Press.